1.

Introducing PACT Model of Transformative Persuasion: Re-emergence of Learning Approach to Persuasive Communications

صفحه 85-114
Pirouz Ghofrani؛ Aliakbar Farhangi؛ Mohd. Taghi Isaai؛ Talayeh Ghofrani

2.

Addiction in Players or Massively Multiplayer Online Games? Investigation of Online Game Players’ Excessive Gaming Experience

صفحه 115-136
Meghdad Mehrabi

3.

New Media and Ideology: A Critical Perspective

صفحه 137-162
Mostafa Goodarzi؛ Ali Asghar Fahimifar؛ Elahe Shakeri Daryani

4.

Anime, Consume, and Participation: Iranian Instagram Users Participation in Anime Fandom Activities

صفحه 163-176
Ali Golmohammadi؛ Melika Khodabin؛ Shaho Sabbar

5.

Review of “Virtual Life in Iran: Emotions and Subcultures in Online Social Networks” authored by Mohammad Saeed Zokaei & Simin Veisi

صفحه 177-180
Abdollah Karimzadeh

6.

Google’s University? An Exploration of Academic Influence on the Tech Giant's Propaganda

صفحه 181-202
Majid Sarfi؛ Morteza Darvishi؛ Mostafa Zohouri؛ Shaghayegh Nosrati؛ Mahsa Zamani

7.

The New Celebrity Economy in Cyberspace

صفحه 203-228
Tahere Sarfi؛ Shaghayegh Nosrati؛ Maryam Sabzali

8.

Managing Micro-Celebrity Impact: Iranian Corporate Perspectives

صفحه 229-251
Masoomeh Moosavand؛ Borhan Aeini؛ Ako Heidari


سامانه مدیریت نشریات علمی. قدرت گرفته از سیناوب